Factsheet

Developer:
Aden Interactive
Based in Caldas da Rainha, Portugal

Release date:
21st February, 2022

Platforms:
Steam

Website:
http://www.gladihaters.com

Regular Price:

USD$11.99
EUR€9.99
CAD$13.49
GBP£9.29

Description

A cyberpunk strategy/management/fighting game in 2D pixel art. Manage the prison, control the fighters using only commands, maximize your profit. Your goal is to win the Prison-Arena of the Year Award in only 365 days. Filled with references to a dystopian state, future technology and dark historical humor.

History

Gladihaters started in IPCA Game Jam 2019, in which we had 48 hours to develop a game with the theme 'sacrifice'. We figured that a gladiator arena in which prisoners fight each other to the death was a good idea, but the twist was that the players only controls a prison warden, who shouts commands to those prisoners to make them win or lose. This created a fun and unexpected take on the serious theme. The reception in the Game Jam was very good as the other developers and jury, awarded Gladihaters with the best Art, Music and the third place in the Game Jam. After such a nice reception and testing the prototype with other players we further developed the concept, the story world and the scope of the game. Gladihater's creative director and developer has worked for some creative agencies in Portugal, and after a few years working with digital interactive projects for major brands, he started researching game design and game production. In the beginning of 2021 he contacted the other 3 members of the game jam team and started production. Other people were in the project: artists, writers, music and sound artists, marketeers and others. Some of the most significant additions to the original game are the use of historical characters, more management and strategy elements between fights, and more 'chaos' in each combat. The game is currently released in Early Access on Steam, and any player can adquire it was keep advacning with the production.

Gladihaters started in IPCA Game Jam 2019, in which we had 48 hours to develop a game with the theme 'sacrifice'. We figured that a gladiator arena in which prisoners fight each other to the death was a good idea, but the twist was that the players only controls a prison warden, who shouts commands to those prisoners to make them win or lose. This created a fun and unexpected take on the serious theme. The reception in the Game Jam was very good as the other developers and jury, awarded Gladihaters with the best Art, Music and the third place in the Game Jam. After such a nice reception and testing the prototype with other players we further developed the concept, the story world and the scope of the game. Gladihater's creative director and developer has worked for some creative agencies in Portugal, and after a few years working with digital interactive projects for major brands, he started researching game design and game production. In the beginning of 2021 he contacted the other 3 members of the game jam team and started production. Other people were in the project: artists, writers, music and sound artists, marketeers and others. Some of the most significant additions to the original game are the use of historical characters, more management and strategy elements between fights, and more 'chaos' in each combat. The game is currently released in Early Access on Steam, and any player can adquire it was keep advacning with the production.

Features

  • Unique mix of fighting, strategy and management gameplay.
  • Explore a rich dystopian future prison and society.
  • Amazing cyberpunk 2D pixel visuals and animations.
  • Mesmerizing synth based cyberpunk soundtrack.
  • Manage the prison, win the fights, become the Warden of the year!

Videos

Gladihaters - Early Access Trailer YouTube

Gladihaters - Gameplay YouTube

Gladihaters - Game Announcement Trailer YouTube


Images

Gladihaters_Fight.gif
Gladihaters_Commands.gif
map.png
Prison_Employees.png
Fight.png
Fight_Bets.png
Gladihaters_Cloning.gif
Prison_Upgrades.png
Fight_Battle.png
Gladihaters_Cloning_03.png
Prison_Month.png
Gladihaters_Screen_Fight_01.png
Gladihaters_Management.gif
Prison_Day.png
Start.png
Gladihaters_Screen_Fight_02.png
gladihaters_keyart.png
Fight_Start.png
Gladihaters_Screen_Cloning_Licenses_01.png
Gladihaters_Cloning_02.png
Gladihaters_Screen_Cloning_Gladihaters.png
Fight_Battle_Command.png
Prison.png
Gladihaters_Screen_Bio.png
Fight_WIn.png
Warden.png
Gladihaters_Screen_Arena_01.png

logo
logo

Awards & Recognition

  • "Best Art" IPCA Game Jam 2019, 26 May, 2019
  • "Best Sound" IPCA Game Jam 2019, 26 May, 2019
  • "3rd Prize" IPCA Game Jam 2019, 26 May, 2019

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About Aden Interactive

Boilerplate
We are a game developer working in our titles and for other studios. Our small core team is experienced in implementing creative and interactive projects. Our goal is to immerse our audiences in storyworlds rich on detail and emotion. We believe that virtue can come from play and hope that we can inspire this with our creation.

More information
More information on Aden Interactive, our logo & relevant media are available here.


Gladihaters Credits

Rafael Silva
Creative Director & Development

Márcio Sales
Marketing

Rafael Batista Lima
Pixel Artist

Jen Ho
Pixel Artist

Júlia Pinheiro
Pixel Artist

Morrigan Silva
Pixel Artist

Go Don't Go Music
Music

Mônica Campos
Marketing


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks