Factsheet
Developer:
Aden Interactive
Based in Caldas da Rainha, Portugal
Release date:
21st February, 2022
Platforms:
Steam
Website:
http://www.gladihaters.com
Regular Price:
USD | $11.99 |
EUR | €9.99 |
CAD | $13.49 |
GBP | £9.29 |
Description
A cyberpunk strategy/management/fighting game in 2D pixel art. Manage the prison, control the fighters using only commands, maximize your profit. Your goal is to win the Prison-Arena of the Year Award in only 365 days. Filled with references to a dystopian state, future technology and dark historical humor.
History
Gladihaters started in IPCA Game Jam 2019, in which we had 48 hours to develop a game with the theme 'sacrifice'. We figured that a gladiator arena in which prisoners fight each other to the death was a good idea, but the twist was that the players only controls a prison warden, who shouts commands to those prisoners to make them win or lose. This created a fun and unexpected take on the serious theme. The reception in the Game Jam was very good as the other developers and jury, awarded Gladihaters with the best Art, Music and the third place in the Game Jam. After such a nice reception and testing the prototype with other players we further developed the concept, the story world and the scope of the game. Gladihater's creative director and developer has worked for some creative agencies in Portugal, and after a few years working with digital interactive projects for major brands, he started researching game design and game production. In the beginning of 2021 he contacted the other 3 members of the game jam team and started production. Other people were in the project: artists, writers, music and sound artists, marketeers and others. Some of the most significant additions to the original game are the use of historical characters, more management and strategy elements between fights, and more 'chaos' in each combat. The game is currently released in Early Access on Steam, and any player can adquire it was keep advacning with the production.
Gladihaters started in IPCA Game Jam 2019, in which we had 48 hours to develop a game with the theme 'sacrifice'. We figured that a gladiator arena in which prisoners fight each other to the death was a good idea, but the twist was that the players only controls a prison warden, who shouts commands to those prisoners to make them win or lose. This created a fun and unexpected take on the serious theme. The reception in the Game Jam was very good as the other developers and jury, awarded Gladihaters with the best Art, Music and the third place in the Game Jam. After such a nice reception and testing the prototype with other players we further developed the concept, the story world and the scope of the game. Gladihater's creative director and developer has worked for some creative agencies in Portugal, and after a few years working with digital interactive projects for major brands, he started researching game design and game production. In the beginning of 2021 he contacted the other 3 members of the game jam team and started production. Other people were in the project: artists, writers, music and sound artists, marketeers and others. Some of the most significant additions to the original game are the use of historical characters, more management and strategy elements between fights, and more 'chaos' in each combat. The game is currently released in Early Access on Steam, and any player can adquire it was keep advacning with the production.
Features
- Unique mix of fighting, strategy and management gameplay.
- Explore a rich dystopian future prison and society.
- Amazing cyberpunk 2D pixel visuals and animations.
- Mesmerizing synth based cyberpunk soundtrack.
- Manage the prison, win the fights, become the Warden of the year!
Videos
Gladihaters - Early Access Trailer YouTube
Gladihaters - Gameplay YouTube
Gladihaters - Game Announcement Trailer YouTube
Images
Logo & Icon
Awards & Recognition
- "Best Art" IPCA Game Jam 2019, 26 May, 2019
- "Best Sound" IPCA Game Jam 2019, 26 May, 2019
- "3rd Prize" IPCA Game Jam 2019, 26 May, 2019
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Additional Links
About Aden Interactive
Boilerplate
We are a game developer working in our titles and for other studios.
Our small core team is experienced in implementing creative and interactive projects.
Our goal is to immerse our audiences in storyworlds rich on detail and emotion.
We believe that virtue can come from play and hope that we can inspire this with our creation.
More information
More information on Aden Interactive, our logo & relevant media are available here.
Gladihaters Credits
Rafael Silva
Creative Director & Development
Márcio Sales
Marketing
Rafael Batista Lima
Pixel Artist
Jen Ho
Pixel Artist
Júlia Pinheiro
Pixel Artist
Morrigan Silva
Pixel Artist
Go Don't Go Music
Music
Mônica Campos
Marketing
Contact
Business Inquiries
contact@adeninteractive.com
Press
press@adeninteractive.com
Twitter
https://twitter.com/AdenInteractive
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks